A downloadable game for Windows

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Latest Update: 10/12/25

HOT FIXES:

  • Playing the game after dying will no longer prevent movement.
  • Escaping Bayla more than once will no longer stop her.
  • Getting eaten on the ladder will now display the continue when digested.
  • Moving through levels while caught will no longer prevent movement.

NEW: Check out the new demo! (Old prototype still available!)
Currently still preoccupied with a lot going on, but this demo was made in the free time I found. Tell me what you think!

Hopefully I'll add in more soon. Things I'm trying to implement:

  • Custom Vore SFX! (Voice Acting Maybe Later?)
  • Customizable Characters!
  • More Levels!
  • Add All Predators From Prototype!
  • Animation Gallery!
  • Any Bug Fixes!
StatusPrototype
PlatformsWindows
Rating
Rated 4.9 out of 5 stars
(13 total ratings)
AuthorAntebuck
GenrePlatformer
TagsAdult, No AI, NSFW, Pixel Art, vore

Download

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Click download now to get access to the following files:

IndulgeMe_Prototype.zip 30 MB
IndulgeMe_Demo_v0.0.1b.exe 61 MB

Development log

Comments

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For some reason using "any key" other than spacebar seems to break the continue.
When you would be prompted again to continue, the game simply will just skip it and boot you to main menu.

Is there an andoid apk, or joiplay version i can download?

(1 edit)

Controls? I somehow got stuck on the settings... ;w;

I can't seem to exit the Settings menu, for one

(+1)

This is the coolest vore game I've seen and would love to see more from it

(+1)

Love the Demo! some bugs i noticed while playing;
1. you can actually jump through Bayla during the ladder sequence, and make yourself immune to that scene until you close the demo.

2. A visual glitch can sometimes occur when doing the escape minigame where an input will linger on screen. was not able to recreate it with consistency but i know it has something to do with holding a direction down.


Otherwise this is looking to be very promising! Although i prefer the meter based escape from the prototype for the bosses I am eager to see what more comes from this as a whole. Keep up the good work!
 

A couple of minor things I have noticed as well, though i am not sure if they are bugs or just things done to reduce workload:
1. You can bank your struggles between escapes and even predators. Eight inputs either direction will trigger an escape attempt. So if you struggle left 7 times then right 8 and get eaten again after the escape, regardless of if it was the same pred or not you can just input left once to trigger the escape. This can be carried between rooms as well.

2. I noticed you only ever have one instance of the smaller preds loaded on the map, tried coralling 3 of them into the beginning area but discovered that finding the second butt focused pred despwaned the first.

(1 edit)

Still having problems with Bayla's hitbox being larger than it looks/feels like it should be (especially since she can grab you if you touch her even if she's not doing a grab animation), and with damage being guaranteed if grabbed, even if I escape as fast as possible. (Extra punishing in the boss fight, since it's guaranteed to deal 2 damage due to the timing.)

I also got damaged during the animation of being spit out, leading to a game over that felt unfair. Additionally, I think the basic enemies should be faster/easier to escape from compared to Bayla, and a checkpoint before the Bayla boss fight would be much appreciated, especially since she seems to be intended as a tutorial boss. (Instructions for how to escape preds would be appreciated as well, though that isn't an issue for me since I played the prototype.)

Additionally, I don't know how to get through the door once both locks are gone. Do I need a third key? Am I pushing the wrong button to get through?

(+1)

Fun demo! Player movement feels good and I like the struggle mechanic. Something I didn't see asked in other comments; does the digestion/endo toggle do anything currently or is it just placeholder? It didn't seem to change anything in my playthrough.

Also, is there a quick reset? Particularly with the Bayla ladder scene, it takes a while for the player health to deplete and prompt for a restart.

Thanks!

Yeah, I forgot to mention that digestion/endo toggle is just a placeholder for now, but hopefully it will have a purpose with the next major update. I need to actually animate the endo scenes for each character, and that just takes time which I don't have a lot of right now.

I don't have a quick reset, but I should definitely add one. I'll add that to the top of my to-do list!

(+1)

How often do you think you're going to update this game. Just curios.

(+1)

I would love to tell you that I'm going to have a continuous stream of updates, but until my education ends, with my full-time job, I just don't have the free time to make regular upgrades. I was able to create this latest demo with the little bit of unexpected free time I got recently.

Oh alright, no problem, no rush!

(+1)

when you get eaten at the ladder, you cant seem to struggle and death doesnt bring you back to title, its a soft lock, also if you get eaten as you head through the door you get frozen and its another soft lock

(+2)

Also very helpful - thanks! It's just me making this, so playtesters really help surface these issues efficiently.

By the way, regarding the ladder, if you get caught there, you can't escape. I'll probably change that in a later update, but for now it stays.

(2 edits) (+1)

So far, from playing up to Bayla, I noticed when you die, then play again, you can't move and have to restart the game, and also, I noticed when you get eaten by Bayla, your character is just grey, and there are no sounds when swallowing like in the previous version, just thought I'd let you know, last thing, when you escape from being swallowed the 2nd time from Bayla, she seems to freeze, doing the animation from from escaping. I love the cats, maybe a gallery for animations when you've finished the game

(+3)

This is extremely helpful - thanks! I believe that I fixed the issue with restarting the game, and escaping Bayla a second time. Let me know if the issue persists, and I'll try to zap it again.

Also, regarding the grey character and the audio:

  • The grey character is actually a placeholder for customizable characters, and I will hopefully have the default character align will the animation on the next update.
  • One of the biggest things I want for this game is tailored audio for each animation, but it takes a lot of time from other things to do that. I will most likely end up buying a package of vore-specific audio files in the future for implementation.
(+1)

Both bugs have seemed to be fixed, and customizable characters would be cool to see, but I can't make one myself. My opinion, I think the game is going good so far, but it looks like it's going to be pretty short, but that could change idk. Good work so far!

(+2)

Yeah, this is just a short demo so far. End goal would be several boss fights with characters from the prototype and more, and more levels in-between those fights.

new demo? what's new since you last checked in

Where is the new demo?

(+3)

This has so much potential...

(+2)

Hope this game gets an update soon

(+2)

How frequent do you think this game will be updated? 

Is this game safe for download? Just want to make sure

(+2)

I had no problems