Indulge Me
A downloadable game for Windows and Linux
Download NowName your own price
Howdy! New update to the game! Include checkpoints! /(^ × ^)\
Currently, I don't have a lot of free time, but I try to work on this as much as I can whenever I do. Consider joining my SubscribeStar, and join the Discord for any suggestions. They help me make this game exist. Click the links below if you're interested!
SubscribeStar: https://subscribestar.adult/indulge-me
Discord: https://discord.gg/ZkWhaBDgFh
Latest Update: 6/20/25
BASIC CONTROLS:
- WASD or Arrow Keys for Movement
- E or Space for Menu Selection
- R for Quick Restarting Level
| Updated | 13 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Rating | Rated 4.9 out of 5 stars (34 total ratings) |
| Author | Antebuck |
| Genre | Platformer |
| Tags | Adult, No AI, NSFW, Pixel Art, vore |
| Content | No generative AI was used |
Download
Download NowName your own price
Click download now to get access to the following files:
Indulge Me-0_0_3a-windows.zip 108 MB
Indulge Me-0_0_3a-linux.AppImage 108 MB
IndulgeMe_Prototype.zip 30 MB
Development log
- New Demo OutOct 13, 2025

Comments
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The game is art-wise good and well made and I was a big fan of the prototype, but I do not like how punishing this current version of the game is.
I spent like an hour on Rubianne because there´s no clues how to progress with the boss and when I finally do manage to escape and get 3 keys, I could not jump over Bayla, forcing me to get caught and in that moment that resulted in a game over scene and there was nothing I could do about it and if, why isn´t there anything telling me what to do? I tried to replicate the struggle mechanic to the corresponding side so I get out by Bayla´s mouth but that was no help (despite having like 6 hearts) and I was forced to do Rubianne´s fight from the beginning.
I eventually gave up as I am thrown into the battlefield without any further instructions :(
Also in the section before Rubianne, why the frog´s (I assume it´s a frog) tongue is going trough walls any why can´t you struggle yourself out of it if I do get caught by it?
Could there be like an option in the menu for a desired difficulty.... perchance...?
That’s the thing, it’s a guaranteed game over if you get grabbed by Bayla after you went through Rubianne’s door.
You’ll have to double jump on top of the fences which acts like platforms, jump over Bayla and then climb up the vines.
Thank you, but why isn't there something telling me to jump there, the fences look like a part of the background instead of a platform I can safely jump on...
The third boss wasn't a problem as it was the same like in the prototype.
Also why are the hitboxes on the bosses so atrocious, I get caught from miles away...
Trust me, I also got hit by that same confusion in my first playthrough. 😆
If the fences were introduced early on in the levels, then players would’ve known that the fences are platforms. That is, if the Ruby Forest stage was extended.
The third boss was pretty easy if anyone played the prototype, but as you mentioned with the hitboxes, it’s hard to guess how high you’ll jump in order to go through them. This problem is the same to Bayla, but never Rubianne.
Could there be a checkpoint for the duo working together? Or have that door go back to them?
If you mean the duo after unlocking Rubianne’s boss door, then there’s no checkpoint (Same logic to Bayla’s boss door). You’ll have to beat the respective boss to go through. I wouldn’t mind beating Rubianne again, since she’s the easiest boss compared to Bayla.
Fair enough, but still. Beats having to deal with her for a few minutes, and being sidetracked by being grabbed.
What types of vore are in this game??
Oral, Anal, and Unbirth - I want to add preferences to exclude some, but that's a lot of work, so it's a long-term goal. /(^ x ^)\
Any plans for a mobile version?
I do have plans, but unfortunately it may be a bit before I can implement them, as my Subscribers requested other features. Apparently there is a 'Joiplay' app that supposedly runs the game well, so you might look into that.
I have tried joiplay it did not work so i will need someone to explain that but as long as your planning it i am excited😝
what do you do in the snow one?
SPOILERS: Sierra's level should just revolve around getting on a rock for a bit of elevation, then jumping over her. She needs to collide with the ice blocking the pipe multiple times to break it and open the way forward.
thank you
Can an internal view be added?
There's a lot of animation needed for this, but I have gotten this recommendation before. I'm interested! It may just be a while.
I like this game so far. Do you think you could add a surrender button once the player is vored to send us straight to game over? (reduce our hearts to zero after being vored)
I concur this proposal, especially if you want to see all game over scenes.
Either speeding up the digestion or instantly reduce the health to 0, I honestly don’t mind either directions.
A surrender mechanic sounds great! I'll try to implement alongside the other goals - this doesn't seem to difficult.
Hold up, checkpoints are out now, yes, or just for those with early access capabilities?
Just realized I didn't look at the non-demo version
Latest version should be 0.0.3a, and it should have functional checkpoints, but let me know if for some reason they aren't working!
Ah no, it was I had the demo version and didn't know the 'full' version was out, I'll test here in a minute.
Sierra was quite hard to dodge, especially in her sliding animation which assumes that her hitbox was lower, but it hasn’t changed at all.
Also, that bug with the Frog Girl getting her tongue stuck and jumping around returns (I’m not sure if it’s either my device is kind of low-end or it’s just a genuine glitch). For some reason, it’s always that frog girl from the Ruby Forest Externals than the Internals.
I altered the hitbox for Sierra, but I'll lower it even more. There is a lot of polish I want to do for that fight (attack variance, etc.), but I just need more free time to focus on it.
Also, I'm not sure how that bug keeps popping up. It should simply cancel after a hard amount of time (even if the tongue messes up), and I tested it as well... I'll take another look and see.
i know that this might be a big request, but will you ever make it so enemies can eat each other like in the prototype with rubiame and their side kick making it so either you both get eaten or it's a transfer, you don't have to but just wondering if you could
That is planned! I really liked making it in the prototype, it's just difficult to implement (bigger bellies, different animations, more conditions, etc.), so I'm saving that for later.
From what I've seen of .3a, looks good.
Also, the prototype doesn't seem to work?
Thanks! Also, I'm not sure about the prototype not working. I'd spend some time looking into it, but I'm focusing all the free time I'm allowed working toward the latest version, I'm afraid.
Does the endosoma mode work, or still working on it
Still working on it! It will require adding new animations for each character, so it probably will be out after the next boss or two.
Understood, other than that, looks fun.
Out of curiousty, does endo mode still lower health, granted I think it still will, just won't mulch, but I digress.
Very good. Did feel a bit frustrating to restart after getting caught. The animations are great.
Checkpoints are one of the most requested additions, and will definitely be added in soon.
sense you got a discord sever can you share me the link to it so i can join
At this time, the Discord server is only for Subscribers, but rest assured that any public announcement will be here and on Eka’s as well.
thank you for the info
Does anyone know if it can work on mobile using a emulator or some kind?🤔💜💋
Mobile support is definitely something I’m interested in after seeing the demand. I’ll try to make this happen soon.
Im here for it😝💜💋
Yea it works, I use joiplay.
How did you get it to work on joiplay?
excited to see more from this I would love to add my own pred/prey sona in here
Hope to have the next update out soon when I find the time to finish it. And I may actually be open to pred/prey sonas in the future!
Ooooo~
would it be okay if you made the game playable without downloading it?
I really wish that I could, but itch.io won't let me. It says that the game contains too many files, which I can only surmise is related to the game engine itself, rather than the actual game. Thus, I'm currently having to make it a download, but I'm always exploring this idea if anyone has a solution!
this game is really amazing! Would love to see more! maybe even disposal
Really fun and unique struggle system! The boss fights are nice too, though I wish there was a bit more variety but I know this is only a demo!!! Please make more!
Hey hey, I'm sorry to be that student in school buttt, what are u gonna do with your Subscribe-Star? I keep checking in on it to see if anything changes. Plus this game is awesome, one of the best, and tied with - Sabrina The Hungry Witch - TeleenaHunger - Advoreture Land. I just wanted to know if anything is gonna be put on there or added, If not I'll just tip u here, thx u for making this great game.
:3
Because of hectic life events, I put my SubscribeStar on 'Vacation Mode' until the end of May. I don't feel comfortable with moving that date up preemptively, so I won't be adding anything there until then. But when it's active, all polls for the game's direction and features will be hosted there, and the newest version of the build will be there as well.
(The next boss, Sierra, will probably be finished before then.)
It's mainly there to support me so I can polish and finish this project, and help fund things like maybe voice actresses or other assets!
Speaking of, now I wonder what the other enemy’s names? Willow was the Frog, and I know all of the boss’ names from the prototype. 🤔
I kind of liked the one that does a surprise Groundpound at you during the Bastion Internals (before the Bayla boss).
The two stoat girls at the beginning are Tawny (lighter color) and Umber (darker color)! The girl before Bayla was originally designed to be a bat (and probably will get slight redesigns), and has yet to be officially named. I will probably run a poll later on. /(^ × ^)\
What is this "Prototype" game that you based them from anyway? was it just the Dev's prototype of the game? Not a separate game itself?
When I, and the developer, mentioned “Prototype”, we’re referring to the prototype already listed in the download (IndulgeMe_Prototype.zip), which is made in Unity than GDevelop.
It only contains the boss rooms, like Bayla, Rubianne, Sierra (Upcoming boss in the Demo), and that one Raccoon girl I love so much. The main objective is to survive for a specified amount of time, and the controls are primitive compared to the demo version.
(Version 0.2A) REALLY fun game! I speedran the game without taking a single damage! 😆
Here are some bugs and shenanigans that I found:
I think there’s a few more that I missed, but those are the one that stuck out to me the most. Keep up the good work! ❤
Thanks so much for all this! I'll try to fix all of these things in the next update, though I'll address a couple of things that were mentioned:
1. Regarding the checkpoint system, it may be a while before this gets implemented, since other features seem to be more desired, and I currently only make progress in my limited free time.
2. Bayla's number of bone tosses resetting after getting grabbed is intentional for a bit of challenge, but I also understand that it might be tedious to some. I will probably run a poll on my SubscribeStar when it opens back up at the end of May, and if enough people dislike it, I'll change it without issue.
3. I'll see what I can do about changing the water physics (might take a while unfortunately), and that cavern level is getting a rework.
Easy fix for the water: Hold "Down arrow/S" to go down at the usual fall speed.
Is my suggestion an Easy fix?
It's a good start! I think I may need to do a few more things to make it feel better.
That’s also a good solution, because I kept trying to hold the down key in hoping to go down faster. 😆
This game is so much fuuuuun! It reminded me of HelixFTR. Wonderful work—please keep up the project! <3
it's a good game but it is very frustrating that you need to redo everything once you die
I've added in a restart level key (press 'r'), so use it right before the digestion sequence if you'd like to retry. There will be a checkpoint sequence, but it will be implemented later on after other additions have been made.
I hate to be a bother, but would it be possible to get the game has a .zip file? Linux doesn't like the installer file.
I added a Linux download, but since I run Windows, I can't say for certain it works. Please let me know if it does!
It works, thank you.
Gostei muito da atualização e n tenho nada a reclama espero que o jogo acabe alcançando ou até mesmo superando sua expectativas pois eu vejo um futuro muito prospero para esse gamer.
My only real complaints are having to redo everything even after making it to the next area, and that it freezes me in place when coming out of the frog girl's mouth.
This should be fixed in the latest patch (v0.0.2a). Let me know if it's still an issue though!
Just copying what I wrote on Eka's: A fun update. I like the edition of the miniboss before Bayla. Rubianne's puzzle was clever, too. Is the endosoma setting supposed to work in this setting, or is it still a placeholder? I do have one glitch to report: When I got caught by the frog in the second zone, after I escaped, I was unable to move. But I couldn't find any other issues. Also, is it supposed to be an install every time you load up the game? The prior version's .exe also behaved that way. In any case, I'm excited to see the game expand, and for the inclusion of the other characters from the prototype, especially Sierra.
Still a placeholder! People have seemed to show interest, so I'll get to work on that - the reason it's been put off is because I'll need to animate each character and rework them a bit.
I'm going to try and hotfix that movement bug soon, but in the mean time, I think the WASD keys still work even when the arrow keys stop working. Let me know if that is not the case though.
Also, not really sure why it does that 'install' every time. There is currently no save data functionality implemented. I'm fairly confident it's an aspect of the game engine I use, but I'm not sure I can modify it. I'll see about looking into it later on.
theres a bug when you get cuaght you can't move
Yes, I think I know what's causing it, so I'm going to try to hotfix that soon. In the mean time, I believe that the WASD keys should still work even when the arrow keys don't. Let me know if that is not the case though.
bet
I adore this game! It's definitely my favorite vore game and I'm eagerly watching it. I have it running on my phone and I have a hard time with the controls so boss fights are a bit difficult ( which is fine!!! ) but is there a checkpoint system? I feel like I make it decently far then get teleported back to the very start. Ty!
Also funnily enough I got the newest update running on my phone! But I can't say the same for the prototype, any idea why?
Cool how did you manage to make it run on your phone?
I just installed it and when I clicked on the downloaded file I went to game.exe and pressed it. It then automatically opened up on joiplay. If you're trying that make sure everything you have is up to date
The checkpoint system is definitely on the roadmap, but just has not been implemented yet. I hope to pick up the pace for these kinds of features soon.
Regarding you running it on your phone, I'm not entirely certain. Glad to hear that the newest update is working though, so I'll try to ensure future updates maintain this functionality. I will confess that this game is being focused with PC controls in mind - I don't have the time to test phone controls in addition to everything else. If my SubscribeStar does well and enough people ask for it, I will add phone support.
acredito que a nova demo tenha um certo bug ou n tenha posibilidade de mexer usando asd tecla wasd pois em teclados com 60 swicht onde n há a posibilidade der certas torna a experiencia 1 pouco desagradavel
(Using a translator here:)
Estou a usar apenas as setas para a movimentação, mas penso que consigo adicionar suporte ao WASD sem problemas. Vou tentar incluí-lo na próxima atualização.
I'm getting a black screen and nothing else. I'm on windows 11 and the last demo was working fine.
I might know what is behind this, and prevent repeating it for future updates. Let me know if you continue to have this issue once the new update comes out.
So! I really like what you have so far and also what was added with the update, I like the expansion to the castle and the new preds.
(I apologize in advance for the amount of text below.)
Now this is just a personal preference but I think you should consider making going through portals be pressing DOWN instead of UP as it can feel kind of clunky and unresponsive sometimes along with it also being bound to jumping. Getting out of the water on your own also feels very finicky. Most of the time I feel like you hardly leave the water, othertimes you actually gain height.
And most importantly, I have noticed a few bugs and two soft-locks. (Which is the main focus of this (Some that were also present in the v0.0.1b build. (don't ask how I found some of these :d)))
1. Struggle Banking (Minor): The amount of times you struggle while inside of an enemy is stored for some reason. For example: If you struggle 6 times for the front door and then escape out the back door, if you get grabbed again at any point you would only need to struggle twice to escape from the front. This lingers between rooms, different enemies, and even after continuing from death.
2. Enemy Double Jump (This one is kinda just funny): When an enemy is jumping against a wall, if you move that enemy away from the wall then move them back they can double jump. This can allow for the first Umber to get out of the pit, and even the second Umber on the high pillar to get back on top of it.
3. Room 1 Enemy Trigger (Minor): In the first area, on the left edge of the floor with the first heart you can pick up, if you double jump and hit your head on the platform above you, you hit the trigger that despawns the first two enemies and spawns the last two.
4. Mushroom Double Jumpn't (Minor): If you hit a certain spot when landing on a mushroom on either the top right or top left it consumes your double jump until you land on the floor again. It's not hard to hit this spot at all.
5. Health Resetting (Minor): Entering a new area resets your hearts back to 6 regardless of if you had more or less.
6. Boss Soft-Lock (Severe): If you get eaten by one of the enemies in a room before a boss respectively, and then enter the boss arena during the grace period where enemies can't do anything, the bosses break and never start moving, this causing a soft-lock. This happens EVERY TIME so long as the grace period is in effect.
7. Enemy Soft-Lock (Severe): If you get eaten by the Cat(?) in the castle and they fall into the trigger leading to the Bayla encounter, both you and the cat get deleted and the game soft-locks. By extension this also happens with the Frog(?) right before the Rubianne encounter as well. You'll slowly lose health but never game over even when you run out of health. Nothing will happen and you'll be stuck staring at the background and listening to the sound of you losing health.
I probably missed some stuff here and there (and I also understand that most of these are super niche,) but these are what I found when I was just messing around. If it helps in any way I'm playing on Windows 10. You've got a good game here and I really like it! Obviously, take your time, no pressure, and no rush. I WOULD reccomend binding a quick reset key to 'R' that resets the current room you're in just incase the game soft-locks for the time being.
I have a google drive folder with bugs 2, 3, 4, 6, and 7 in action to show you what I mean linked below if you're interested.
Once again, sorry for the giant wall of text, but I really hope this helps!
Link to the drive folder: https://drive.google.com/drive/folders/1xjBjX1SZ7aGPVBOSou733ldXxORPZE8O?usp=dri...
First off, thanks for all the help! I'll respond to this as best I can, and I apologize if I miss anything:
In your intro - "...going through portals be pressing DOWN instead of UP" - I can't believe I didn't think of this sooner. I'm going to try and implement this ASAP.
1. Struggle Banking - I realize now what's causing this, and I'll try to have it fixed next update.
2. Enemy Double Jump - This fix might be on the back-burner, but this is good to know, so thanks!
3. Room 1 Enemy Trigger - Fixed!
4. Mushroom Double Jumpn't - I think I may have gotten this one. Let me know if it persists in a future update.
5. Health Resetting - Fixed!
6. Boss Soft-Lock - Needs more testing to be sure, but it might be fixed in the next update.
7. Enemy Soft-Lock - Needs more testing to be sure, but it might be fixed in the next update.
Also - "I WOULD reccomend binding a quick reset key to 'R'" - is a great idea, and I'll see if I can get that implemented in the next update.
Again, thanks for the feedback and the drive folders! Very much appreciated. /(^ x ^)\
Nice update. Hope you're able to have more free time to further develop this game
saw there was an update, glad to see you're still active! Life do be wild right now for sure, but the little things here and there that keep the fire going definitely make it worth while, so here's to hoping you got little things keeping you going the way this got me still going!
Antebuck when you will fix subscribestar and the discord link? i was subscribed before but i unsubscribed from 3$ due of no discord link and communication.
SubscribeStar has been in vacation mode for more than a year due to various life circumstances. No subscriber has had to pay since, and they still won't until May this year. As far as using Discord, I'm not sure if I'll use it, since everything I want to relay to subscribers will be on SubscribeStar in the future.
Aight . Keep up with the good work
This game is looking great, hope we get more stuff soon
Probably not :(
For some reason using "any key" other than spacebar seems to break the continue.
When you would be prompted again to continue, the game simply will just skip it and boot you to main menu.
Is there an andoid apk, or joiplay version i can download?
Controls? I somehow got stuck on the settings... ;w;
I can't seem to exit the Settings menu, for one
This is the coolest vore game I've seen and would love to see more from it