Indulge Me
A downloadable game for Windows and Linux
Download NowName your own price
If you're interested in seeing more consistent updates, consider donating or joining my SubscribeStar so I can dedicate more time to this project! Thanks for all the support! /(^ × ^)\
SubscribeStar: https://subscribestar.adult/indulge-me
Latest Update: 4/24/25
BASIC CONTROLS:
- WASD or Arrow Keys for Movement
- Space for Menu Selection
- R for Quick Restarting Level
HOT FIXES:
- Hitting the wrong arrow key should now result in a loss. Be careful!
- Player should no longer lose the door key if both the key and the player get ground-pounded by Rubianne.
- Added in basic water movement for moving downward faster. (More water physics will be worked on later most likely.)
- The camera should now follow the pred after being eaten.
KNOWN BUGS/ISSUES:
- There are currently no checkpoints - these will hopefully be implemented with the next boss update! (Use the 'R' key to reset the level before you're digested for now.)
- Currently, you will see Willow (the frog girl) in two different levels, but she will most likely be replaced by a different small predator in one of the scenes later on. (Probably after the next boss is implemented.)
NEW:
Check out the new demo! (Old prototypes still available!) Still preoccupied with a lot going on, but this demo was made in the free time I found. Tell me what you think!
Hopefully I'll add in more soon. Things I'm trying to implement:
- Custom Vore SFX! (Looking for Voice Actresses!)
- Customizable Characters!
- More Levels!
- Add All Predators From Prototype!
- Animation Gallery!
- Any Bug Fixes!
| Updated | 25 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Rating | Rated 4.9 out of 5 stars (23 total ratings) |
| Author | Antebuck |
| Genre | Platformer |
| Tags | Adult, No AI, NSFW, Pixel Art, vore |
| Content | No generative AI was used |
Download
Download NowName your own price
Click download now to get access to the following files:
IndulgeMe_Demo_v0.0.2b.zip 107 MB
IndulgeMe_Demo_v0.0.2b-linux.AppImage 107 MB
IndulgeMe_Demo_v0.0.2.exe 78 MB
IndulgeMe_Prototype.zip 30 MB
Development log
- New Demo OutOct 13, 2025

Comments
Log in with itch.io to leave a comment.
would it be okay if you made the game playable without downloading it?
this game is really amazing! Would love to see more! maybe even disposal
Really fun and unique struggle system! The boss fights are nice too, though I wish there was a bit more variety but I know this is only a demo!!! Please make more!
Hey hey, I'm sorry to be that student in school buttt, what are u gonna do with your Subscribe-Star? I keep checking in on it to see if anything changes. Plus this game is awesome, one of the best, and tied with - Sabrina The Hungry Witch - TeleenaHunger - Advoreture Land. I just wanted to know if anything is gonna be put on there or added, If not I'll just tip u here, thx u for making this great game.
:3
Because of hectic life events, I put my SubscribeStar on 'Vacation Mode' until the end of May. I don't feel comfortable with moving that date up preemptively, so I won't be adding anything there until then. But when it's active, all polls for the game's direction and features will be hosted there, and the newest version of the build will be there as well.
(The next boss, Sierra, will probably be finished before then.)
It's mainly there to support me so I can polish and finish this project, and help fund things like maybe voice actresses or other assets!
Speaking of, now I wonder what the other enemy’s names? Willow was the Frog, and I know all of the boss’ names from the prototype. 🤔
I kind of liked the one that does a surprise Groundpound at you during the Bastion Internals (before the Bayla boss).
The two stoat girls at the beginning are Tawny (lighter color) and Umber (darker color)! The girl before Bayla was originally designed to be a bat (and probably will get slight redesigns), and has yet to be officially named. I will probably run a poll later on. /(^ × ^)\
What is this "Prototype" game that you based them from anyway? was it just the Dev's prototype of the game? Not a separate game itself?
When I, and the developer, mentioned “Prototype”, we’re referring to the prototype already listed in the download (IndulgeMe_Prototype.zip), which is made in Unity than GDevelop.
It only contains the boss rooms, like Bayla, Rubianne, Sierra (Upcoming boss in the Demo), and that one Raccoon girl I love so much. The main objective is to survive for a specified amount of time, and the controls are primitive compared to the demo version.
(Version 0.2A) REALLY fun game! I speedran the game without taking a single damage! 😆
Here are some bugs and shenanigans that I found:
I think there’s a few more that I missed, but those are the one that stuck out to me the most. Keep up the good work! ❤
Thanks so much for all this! I'll try to fix all of these things in the next update, though I'll address a couple of things that were mentioned:
1. Regarding the checkpoint system, it may be a while before this gets implemented, since other features seem to be more desired, and I currently only make progress in my limited free time.
2. Bayla's number of bone tosses resetting after getting grabbed is intentional for a bit of challenge, but I also understand that it might be tedious to some. I will probably run a poll on my SubscribeStar when it opens back up at the end of May, and if enough people dislike it, I'll change it without issue.
3. I'll see what I can do about changing the water physics (might take a while unfortunately), and that cavern level is getting a rework.
Easy fix for the water: Hold "Down arrow/S" to go down at the usual fall speed.
Is my suggestion an Easy fix?
It's a good start! I think I may need to do a few more things to make it feel better.
That’s also a good solution, because I kept trying to hold the down key in hoping to go down faster. 😆
This game is so much fuuuuun! It reminded me of HelixFTR. Wonderful work—please keep up the project! <3
it's a good game but it is very frustrating that you need to redo everything once you die
I've added in a restart level key (press 'r'), so use it right before the digestion sequence if you'd like to retry. There will be a checkpoint sequence, but it will be implemented later on after other additions have been made.
I hate to be a bother, but would it be possible to get the game has a .zip file? Linux doesn't like the installer file.
I added a Linux download, but since I run Windows, I can't say for certain it works. Please let me know if it does!
It works, thank you.
Gostei muito da atualização e n tenho nada a reclama espero que o jogo acabe alcançando ou até mesmo superando sua expectativas pois eu vejo um futuro muito prospero para esse gamer.
My only real complaints are having to redo everything even after making it to the next area, and that it freezes me in place when coming out of the frog girl's mouth.
This should be fixed in the latest patch (v0.0.2a). Let me know if it's still an issue though!
Just copying what I wrote on Eka's: A fun update. I like the edition of the miniboss before Bayla. Rubianne's puzzle was clever, too. Is the endosoma setting supposed to work in this setting, or is it still a placeholder? I do have one glitch to report: When I got caught by the frog in the second zone, after I escaped, I was unable to move. But I couldn't find any other issues. Also, is it supposed to be an install every time you load up the game? The prior version's .exe also behaved that way. In any case, I'm excited to see the game expand, and for the inclusion of the other characters from the prototype, especially Sierra.
Still a placeholder! People have seemed to show interest, so I'll get to work on that - the reason it's been put off is because I'll need to animate each character and rework them a bit.
I'm going to try and hotfix that movement bug soon, but in the mean time, I think the WASD keys still work even when the arrow keys stop working. Let me know if that is not the case though.
Also, not really sure why it does that 'install' every time. There is currently no save data functionality implemented. I'm fairly confident it's an aspect of the game engine I use, but I'm not sure I can modify it. I'll see about looking into it later on.
theres a bug when you get cuaght you can't move
Yes, I think I know what's causing it, so I'm going to try to hotfix that soon. In the mean time, I believe that the WASD keys should still work even when the arrow keys don't. Let me know if that is not the case though.
bet
I adore this game! It's definitely my favorite vore game and I'm eagerly watching it. I have it running on my phone and I have a hard time with the controls so boss fights are a bit difficult ( which is fine!!! ) but is there a checkpoint system? I feel like I make it decently far then get teleported back to the very start. Ty!
Also funnily enough I got the newest update running on my phone! But I can't say the same for the prototype, any idea why?
Cool how did you manage to make it run on your phone?
I just installed it and when I clicked on the downloaded file I went to game.exe and pressed it. It then automatically opened up on joiplay. If you're trying that make sure everything you have is up to date
The checkpoint system is definitely on the roadmap, but just has not been implemented yet. I hope to pick up the pace for these kinds of features soon.
Regarding you running it on your phone, I'm not entirely certain. Glad to hear that the newest update is working though, so I'll try to ensure future updates maintain this functionality. I will confess that this game is being focused with PC controls in mind - I don't have the time to test phone controls in addition to everything else. If my SubscribeStar does well and enough people ask for it, I will add phone support.
acredito que a nova demo tenha um certo bug ou n tenha posibilidade de mexer usando asd tecla wasd pois em teclados com 60 swicht onde n há a posibilidade der certas torna a experiencia 1 pouco desagradavel
(Using a translator here:)
Estou a usar apenas as setas para a movimentação, mas penso que consigo adicionar suporte ao WASD sem problemas. Vou tentar incluí-lo na próxima atualização.
I'm getting a black screen and nothing else. I'm on windows 11 and the last demo was working fine.
I might know what is behind this, and prevent repeating it for future updates. Let me know if you continue to have this issue once the new update comes out.
So! I really like what you have so far and also what was added with the update, I like the expansion to the castle and the new preds.
(I apologize in advance for the amount of text below.)
Now this is just a personal preference but I think you should consider making going through portals be pressing DOWN instead of UP as it can feel kind of clunky and unresponsive sometimes along with it also being bound to jumping. Getting out of the water on your own also feels very finicky. Most of the time I feel like you hardly leave the water, othertimes you actually gain height.
And most importantly, I have noticed a few bugs and two soft-locks. (Which is the main focus of this (Some that were also present in the v0.0.1b build. (don't ask how I found some of these :d)))
1. Struggle Banking (Minor): The amount of times you struggle while inside of an enemy is stored for some reason. For example: If you struggle 6 times for the front door and then escape out the back door, if you get grabbed again at any point you would only need to struggle twice to escape from the front. This lingers between rooms, different enemies, and even after continuing from death.
2. Enemy Double Jump (This one is kinda just funny): When an enemy is jumping against a wall, if you move that enemy away from the wall then move them back they can double jump. This can allow for the first Umber to get out of the pit, and even the second Umber on the high pillar to get back on top of it.
3. Room 1 Enemy Trigger (Minor): In the first area, on the left edge of the floor with the first heart you can pick up, if you double jump and hit your head on the platform above you, you hit the trigger that despawns the first two enemies and spawns the last two.
4. Mushroom Double Jumpn't (Minor): If you hit a certain spot when landing on a mushroom on either the top right or top left it consumes your double jump until you land on the floor again. It's not hard to hit this spot at all.
5. Health Resetting (Minor): Entering a new area resets your hearts back to 6 regardless of if you had more or less.
6. Boss Soft-Lock (Severe): If you get eaten by one of the enemies in a room before a boss respectively, and then enter the boss arena during the grace period where enemies can't do anything, the bosses break and never start moving, this causing a soft-lock. This happens EVERY TIME so long as the grace period is in effect.
7. Enemy Soft-Lock (Severe): If you get eaten by the Cat(?) in the castle and they fall into the trigger leading to the Bayla encounter, both you and the cat get deleted and the game soft-locks. By extension this also happens with the Frog(?) right before the Rubianne encounter as well. You'll slowly lose health but never game over even when you run out of health. Nothing will happen and you'll be stuck staring at the background and listening to the sound of you losing health.
I probably missed some stuff here and there (and I also understand that most of these are super niche,) but these are what I found when I was just messing around. If it helps in any way I'm playing on Windows 10. You've got a good game here and I really like it! Obviously, take your time, no pressure, and no rush. I WOULD reccomend binding a quick reset key to 'R' that resets the current room you're in just incase the game soft-locks for the time being.
I have a google drive folder with bugs 2, 3, 4, 6, and 7 in action to show you what I mean linked below if you're interested.
Once again, sorry for the giant wall of text, but I really hope this helps!
Link to the drive folder: https://drive.google.com/drive/folders/1xjBjX1SZ7aGPVBOSou733ldXxORPZE8O?usp=dri...
First off, thanks for all the help! I'll respond to this as best I can, and I apologize if I miss anything:
In your intro - "...going through portals be pressing DOWN instead of UP" - I can't believe I didn't think of this sooner. I'm going to try and implement this ASAP.
1. Struggle Banking - I realize now what's causing this, and I'll try to have it fixed next update.
2. Enemy Double Jump - This fix might be on the back-burner, but this is good to know, so thanks!
3. Room 1 Enemy Trigger - Fixed!
4. Mushroom Double Jumpn't - I think I may have gotten this one. Let me know if it persists in a future update.
5. Health Resetting - Fixed!
6. Boss Soft-Lock - Needs more testing to be sure, but it might be fixed in the next update.
7. Enemy Soft-Lock - Needs more testing to be sure, but it might be fixed in the next update.
Also - "I WOULD reccomend binding a quick reset key to 'R'" - is a great idea, and I'll see if I can get that implemented in the next update.
Again, thanks for the feedback and the drive folders! Very much appreciated. /(^ x ^)\
Nice update. Hope you're able to have more free time to further develop this game
saw there was an update, glad to see you're still active! Life do be wild right now for sure, but the little things here and there that keep the fire going definitely make it worth while, so here's to hoping you got little things keeping you going the way this got me still going!
Antebuck when you will fix subscribestar and the discord link? i was subscribed before but i unsubscribed from 3$ due of no discord link and communication.
SubscribeStar has been in vacation mode for more than a year due to various life circumstances. No subscriber has had to pay since, and they still won't until May this year. As far as using Discord, I'm not sure if I'll use it, since everything I want to relay to subscribers will be on SubscribeStar in the future.
Aight . Keep up with the good work
This game is looking great, hope we get more stuff soon
Probably not :(
For some reason using "any key" other than spacebar seems to break the continue.
When you would be prompted again to continue, the game simply will just skip it and boot you to main menu.
Is there an andoid apk, or joiplay version i can download?
Controls? I somehow got stuck on the settings... ;w;
I can't seem to exit the Settings menu, for one
This is the coolest vore game I've seen and would love to see more from it
Love the Demo! some bugs i noticed while playing;
1. you can actually jump through Bayla during the ladder sequence, and make yourself immune to that scene until you close the demo.
2. A visual glitch can sometimes occur when doing the escape minigame where an input will linger on screen. was not able to recreate it with consistency but i know it has something to do with holding a direction down.
Otherwise this is looking to be very promising! Although i prefer the meter based escape from the prototype for the bosses I am eager to see what more comes from this as a whole. Keep up the good work!
A couple of minor things I have noticed as well, though i am not sure if they are bugs or just things done to reduce workload:
1. You can bank your struggles between escapes and even predators. Eight inputs either direction will trigger an escape attempt. So if you struggle left 7 times then right 8 and get eaten again after the escape, regardless of if it was the same pred or not you can just input left once to trigger the escape. This can be carried between rooms as well.
2. I noticed you only ever have one instance of the smaller preds loaded on the map, tried coralling 3 of them into the beginning area but discovered that finding the second butt focused pred despwaned the first.
Still having problems with Bayla's hitbox being larger than it looks/feels like it should be (especially since she can grab you if you touch her even if she's not doing a grab animation), and with damage being guaranteed if grabbed, even if I escape as fast as possible. (Extra punishing in the boss fight, since it's guaranteed to deal 2 damage due to the timing.)
I also got damaged during the animation of being spit out, leading to a game over that felt unfair. Additionally, I think the basic enemies should be faster/easier to escape from compared to Bayla, and a checkpoint before the Bayla boss fight would be much appreciated, especially since she seems to be intended as a tutorial boss. (Instructions for how to escape preds would be appreciated as well, though that isn't an issue for me since I played the prototype.)
Additionally, I don't know how to get through the door once both locks are gone. Do I need a third key? Am I pushing the wrong button to get through?
Fun demo! Player movement feels good and I like the struggle mechanic. Something I didn't see asked in other comments; does the digestion/endo toggle do anything currently or is it just placeholder? It didn't seem to change anything in my playthrough.
Also, is there a quick reset? Particularly with the Bayla ladder scene, it takes a while for the player health to deplete and prompt for a restart.
Thanks!
Yeah, I forgot to mention that digestion/endo toggle is just a placeholder for now, but hopefully it will have a purpose with the next major update. I need to actually animate the endo scenes for each character, and that just takes time which I don't have a lot of right now.
I don't have a quick reset, but I should definitely add one. I'll add that to the top of my to-do list!
How often do you think you're going to update this game. Just curios.
I would love to tell you that I'm going to have a continuous stream of updates, but until my education ends, with my full-time job, I just don't have the free time to make regular upgrades. I was able to create this latest demo with the little bit of unexpected free time I got recently.
Oh alright, no problem, no rush!
when you get eaten at the ladder, you cant seem to struggle and death doesnt bring you back to title, its a soft lock, also if you get eaten as you head through the door you get frozen and its another soft lock
Also very helpful - thanks! It's just me making this, so playtesters really help surface these issues efficiently.
By the way, regarding the ladder, if you get caught there, you can't escape. I'll probably change that in a later update, but for now it stays.
So far, from playing up to Bayla, I noticed when you die, then play again, you can't move and have to restart the game, and also, I noticed when you get eaten by Bayla, your character is just grey, and there are no sounds when swallowing like in the previous version, just thought I'd let you know, last thing, when you escape from being swallowed the 2nd time from Bayla, she seems to freeze, doing the animation from from escaping. I love the cats, maybe a gallery for animations when you've finished the game
This is extremely helpful - thanks! I believe that I fixed the issue with restarting the game, and escaping Bayla a second time. Let me know if the issue persists, and I'll try to zap it again.
Also, regarding the grey character and the audio:
Both bugs have seemed to be fixed, and customizable characters would be cool to see, but I can't make one myself. My opinion, I think the game is going good so far, but it looks like it's going to be pretty short, but that could change idk. Good work so far!
Yeah, this is just a short demo so far. End goal would be several boss fights with characters from the prototype and more, and more levels in-between those fights.
new demo? what's new since you last checked in
Where is the new demo?
This has so much potential...
Hope this game gets an update soon
How frequent do you think this game will be updated?
Is this game safe for download? Just want to make sure
I had no problems