Indulge Me
A downloadable game for Windows
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Latest Update: 3/6/25 (Sorry it's been a while - lots of stuff going on - hopefully will have more time for this soon!)
HOT FIXES:
- Working on it!
NEW: Check out the new demo! (Old prototypes still available!) Currently, you can't beat the Rubianne fight. Next update should have the actual boss mechanics implemented. The .exe file is in the .zip folder - I'll try to make it just an .exe file for the next version. Still preoccupied with a lot going on, but this demo was made in the free time I found. Tell me what you think!
Hopefully I'll add in more soon. Things I'm trying to implement:
- Custom Vore SFX! (Voice Acting Maybe Later?)
- Customizable Characters!
- More Levels!
- Add All Predators From Prototype!
- Animation Gallery!
- Any Bug Fixes!
Download
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Click download now to get access to the following files:
IndulgeMe_Demo_v0.0.1c.zip 106 MB
IndulgeMe_Demo_v0.0.1b.exe 61 MB
IndulgeMe_Prototype.zip 30 MB
Development log
- New Demo OutOct 13, 2025

Comments
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acredito que a nova demo tenha um certo bug ou n tenha posibilidade de mexer usando asd tecla wasd pois em teclados com 60 swicht onde n há a posibilidade der certas torna a experiencia 1 pouco desagradavel
I'm getting a black screen and nothing else. I'm on windows 11 and the last demo was working fine.
So! I really like what you have so far and also what was added with the update, I like the expansion to the castle and the new preds.
(I apologize in advance for the amount of text below.)
Now this is just a personal preference but I think you should consider making going through portals be pressing DOWN instead of UP as it can feel kind of clunky and unresponsive sometimes along with it also being bound to jumping. Getting out of the water on your own also feels very finicky. Most of the time I feel like you hardly leave the water, othertimes you actually gain height.
And most importantly, I have noticed a few bugs and two soft-locks. (Which is the main focus of this (Some that were also present in the v0.0.1b build. (don't ask how I found some of these :d)))
1. Struggle Banking (Minor): The amount of times you struggle while inside of an enemy is stored for some reason. For example: If you struggle 6 times for the front door and then escape out the back door, if you get grabbed again at any point you would only need to struggle twice to escape from the front. This lingers between rooms, different enemies, and even after continuing from death.
2. Enemy Double Jump (This one is kinda just funny): When an enemy is jumping against a wall, if you move that enemy away from the wall then move them back they can double jump. This can allow for the first Umber to get out of the pit, and even the second Umber on the high pillar to get back on top of it.
3. Room 1 Enemy Trigger (Minor): In the first area, on the left edge of the floor with the first heart you can pick up, if you double jump and hit your head on the platform above you, you hit the trigger that despawns the first two enemies and spawns the last two.
4. Mushroom Double Jumpn't (Minor): If you hit a certain spot when landing on a mushroom on either the top right or top left it consumes your double jump until you land on the floor again. It's not hard to hit this spot at all.
5. Health Resetting (Minor): Entering a new area resets your hearts back to 6 regardless of if you had more or less.
6. Boss Soft-Lock (Severe): If you get eaten by one of the enemies in a room before a boss respectively, and then enter the boss arena during the grace period where enemies can't do anything, the bosses break and never start moving, this causing a soft-lock. This happens EVERY TIME so long as the grace period is in effect.
7. Enemy Soft-Lock (Severe): If you get eaten by the Cat(?) in the castle and they fall into the trigger leading to the Bayla encounter, both you and the cat get deleted and the game soft-locks. By extension this also happens with the Frog(?) right before the Rubianne encounter as well. You'll slowly lose health but never game over even when you run out of health. Nothing will happen and you'll be stuck staring at the background and listening to the sound of you losing health.
I probably missed some stuff here and there (and I also understand that most of these are super niche,) but these are what I found when I was just messing around. If it helps in any way I'm playing on Windows 10. You've got a good game here and I really like it! Obviously, take your time, no pressure, and no rush. I WOULD reccomend binding a quick reset key to 'R' that resets the current room you're in just incase the game soft-locks for the time being.
I have a google drive folder with bugs 2, 3, 4, 6, and 7 in action to show you what I mean linked below if you're interested.
Once again, sorry for the giant wall of text, but I really hope this helps!
Link to the drive folder: https://drive.google.com/drive/folders/1xjBjX1SZ7aGPVBOSou733ldXxORPZE8O?usp=dri...
Nice update. Hope you're able to have more free time to further develop this game
saw there was an update, glad to see you're still active! Life do be wild right now for sure, but the little things here and there that keep the fire going definitely make it worth while, so here's to hoping you got little things keeping you going the way this got me still going!
Antebuck when you will fix subscribestar and the discord link? i was subscribed before but i unsubscribed from 3$ due of no discord link and communication.
SubscribeStar has been in vacation mode for more than a year due to various life circumstances. No subscriber has had to pay since, and they still won't until May this year. As far as using Discord, I'm not sure if I'll use it, since everything I want to relay to subscribers will be on SubscribeStar in the future.
Aight . Keep up with the good work
This game is looking great, hope we get more stuff soon
Probably not :(
For some reason using "any key" other than spacebar seems to break the continue.
When you would be prompted again to continue, the game simply will just skip it and boot you to main menu.
Is there an andoid apk, or joiplay version i can download?
Controls? I somehow got stuck on the settings... ;w;
I can't seem to exit the Settings menu, for one
This is the coolest vore game I've seen and would love to see more from it
Love the Demo! some bugs i noticed while playing;
1. you can actually jump through Bayla during the ladder sequence, and make yourself immune to that scene until you close the demo.
2. A visual glitch can sometimes occur when doing the escape minigame where an input will linger on screen. was not able to recreate it with consistency but i know it has something to do with holding a direction down.
Otherwise this is looking to be very promising! Although i prefer the meter based escape from the prototype for the bosses I am eager to see what more comes from this as a whole. Keep up the good work!
A couple of minor things I have noticed as well, though i am not sure if they are bugs or just things done to reduce workload:
1. You can bank your struggles between escapes and even predators. Eight inputs either direction will trigger an escape attempt. So if you struggle left 7 times then right 8 and get eaten again after the escape, regardless of if it was the same pred or not you can just input left once to trigger the escape. This can be carried between rooms as well.
2. I noticed you only ever have one instance of the smaller preds loaded on the map, tried coralling 3 of them into the beginning area but discovered that finding the second butt focused pred despwaned the first.
Still having problems with Bayla's hitbox being larger than it looks/feels like it should be (especially since she can grab you if you touch her even if she's not doing a grab animation), and with damage being guaranteed if grabbed, even if I escape as fast as possible. (Extra punishing in the boss fight, since it's guaranteed to deal 2 damage due to the timing.)
I also got damaged during the animation of being spit out, leading to a game over that felt unfair. Additionally, I think the basic enemies should be faster/easier to escape from compared to Bayla, and a checkpoint before the Bayla boss fight would be much appreciated, especially since she seems to be intended as a tutorial boss. (Instructions for how to escape preds would be appreciated as well, though that isn't an issue for me since I played the prototype.)
Additionally, I don't know how to get through the door once both locks are gone. Do I need a third key? Am I pushing the wrong button to get through?
Fun demo! Player movement feels good and I like the struggle mechanic. Something I didn't see asked in other comments; does the digestion/endo toggle do anything currently or is it just placeholder? It didn't seem to change anything in my playthrough.
Also, is there a quick reset? Particularly with the Bayla ladder scene, it takes a while for the player health to deplete and prompt for a restart.
Thanks!
Yeah, I forgot to mention that digestion/endo toggle is just a placeholder for now, but hopefully it will have a purpose with the next major update. I need to actually animate the endo scenes for each character, and that just takes time which I don't have a lot of right now.
I don't have a quick reset, but I should definitely add one. I'll add that to the top of my to-do list!
How often do you think you're going to update this game. Just curios.
I would love to tell you that I'm going to have a continuous stream of updates, but until my education ends, with my full-time job, I just don't have the free time to make regular upgrades. I was able to create this latest demo with the little bit of unexpected free time I got recently.
Oh alright, no problem, no rush!
when you get eaten at the ladder, you cant seem to struggle and death doesnt bring you back to title, its a soft lock, also if you get eaten as you head through the door you get frozen and its another soft lock
Also very helpful - thanks! It's just me making this, so playtesters really help surface these issues efficiently.
By the way, regarding the ladder, if you get caught there, you can't escape. I'll probably change that in a later update, but for now it stays.
So far, from playing up to Bayla, I noticed when you die, then play again, you can't move and have to restart the game, and also, I noticed when you get eaten by Bayla, your character is just grey, and there are no sounds when swallowing like in the previous version, just thought I'd let you know, last thing, when you escape from being swallowed the 2nd time from Bayla, she seems to freeze, doing the animation from from escaping. I love the cats, maybe a gallery for animations when you've finished the game
This is extremely helpful - thanks! I believe that I fixed the issue with restarting the game, and escaping Bayla a second time. Let me know if the issue persists, and I'll try to zap it again.
Also, regarding the grey character and the audio:
Both bugs have seemed to be fixed, and customizable characters would be cool to see, but I can't make one myself. My opinion, I think the game is going good so far, but it looks like it's going to be pretty short, but that could change idk. Good work so far!
Yeah, this is just a short demo so far. End goal would be several boss fights with characters from the prototype and more, and more levels in-between those fights.
new demo? what's new since you last checked in
Where is the new demo?
This has so much potential...
Hope this game gets an update soon
How frequent do you think this game will be updated?
Is this game safe for download? Just want to make sure
I had no problems